Tuesday, May 15, 2012

Valley Inspiration

Courchevel is a skii resort in France. It consists of a few valleys, but look pretty much the same.







Below are some photos of Val d'Isère, which is another ski destination.




Note:
Identity as a skii resort could influence the design of the elevator later?

Also have been having some trouble with making the snow look convincing on crysis... (got kicked out  of lab before could take some image captures :( )





1 Point Perspectives

I apparently copied the info wrong and did 18 different models instead of 6 in three views. I am working on rectifying this by next week. I will also scan them in when I'm done.

Power Mashup (wip?)

Coca-Cola / Facebook / Take-Two Interactive


Well-received by critics and players alike, soar to the top, moving beyond one-hit-wonder status. It's not that simple, though--another controversy has arisen. Third parties attempt to fraudulently induce users to disclose information in order to gain access to data that might be used against them. Players take the role of manufacturing and distribution infrastructure and marketing with the aim of enhancing its competitiveness. A `death star,' secretly packed with weaponry, using new sweeteners and sweetener combinations to win over consumers. Urging people to leave, but no one knows how to escape the city [before] it falls from the sky. 


articles:
http://www.nytimes.com/2012/05/15/business/coca-cola-to-test-new-sweeteners.html
http://finance.ninemsn.com.au/article.aspx?id=8467693
http://news.theage.com.au/breaking-news-technology/taketwo-delays-bioshock-infinite-to-february-20120510-1ydk7.html

Sunday, May 6, 2012

More pictures




Parallel Projections







Image Captures


Concept 1: Holistic use of singular material heightens sense of monumentality
Concept 2: Horizontal and low scale of the building complements the discreteness and invisibility of the architecture.

Electroliquid Aggregation: The horizontal quality and low scale blends into the environment, putting emphasis on and heightening the monumental components.

1/ The architecture sits atop a waterfall, bridging the two sides with a low, thin meeting space. From a distance, this horizontal element is almost invisible and is anchored by the two monuments on either side.

2/  The void cut highlights the natural landscape below with the rushing waterfall, and further integrates the architecture into the landscape.

4/ The thin, delicate elements (Kuma) work with the bulks of mass (Aalto) to provide visual conflict and variation. They cut through each other on both sides to show the merging of concepts and architects.


 Crysis environment download

Edit: OOPS I labelled it wrong. It should read Experiment 2, not Assignment 1... you can blame BENV1080 for that. I'll fix it later........


Edit 2: I'm not sure if it's necessary to explicitly note this, but just in case...




Friday, May 4, 2012

Understanding landscape




"A waterfall is a place where water flows over a vertical drop in the course of a river or stream."  (wiki)

 

The formation of Waterfalls

1.Waterfalls are found in the upper course of a river. They usually occur where a band of hard rock lies next to soft rock. They may often start as rapids.
2. As the river passes over the hard rock, the soft rock below is eroded (worn away) more quickly than the hard rock leaving the hard rock elevated above the stream bed below.
3. The 'step' in the river bed continues to develop as the river flows over the hard rock step (Cap Rock) as a vertical drop.
4. The drop gets steeper as the river erodes the soft rock beneath by processes such as abrasion and hydraulic action. A plunge pool forms at the base of the waterfall.

5. This erosion gradually undercuts the hard rock and the plunge pool gets bigger due to further hydraulic action and abrasion.Eventually the hard cap rock is unsupported and collapses. The rocks that fall into the plunge pool will continue to enlarge it by abrasion as they are swirled around. A steep sided valley known as a gorge is left behind and as the process continues the waterfall gradually retreats upstream.
(source)

Types of waterfalls
  • Block: Water descends from a relatively wide stream or river.
  • Cascade: Water descends a series of rock steps.
  • Cataract: A large, powerful waterfall.
  • Chute: A large quantity of water forced through a narrow, vertical passage.
  • Fan: Water spreads horizontally as it descends while remaining in contact with bedrock.
  • Frozen: Any waterfall which has some element of ice.
  • Horsetail: Descending water maintains some contact with bedrock.
  • Plunge: Water descends vertically, losing contact with the bedrock surface.
  • Punchbowl: Water descends in a constricted form and then spreads out in a wider pool.
  • Segmented: Distinctly separate flows of water form as it descends.
  • Tiered: Water drops in a series of distinct steps or falls.
  • Multi-step: A series of waterfalls one after another of roughly the same size each with its own sunken plunge pool.
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This isn't a waterfall environment, but studying cliffs is a good idea too. 



NOTE:
  1. Main mass of land is on level of river, not the bottom of the waterfall.
  2. From above, will need to set height limit higher
  3. Mostly rock, possibly covered in moss or some vegetation on sides
  4. Make big boulder looking things
  5. Sides should be rock, not grass 
  6.  


(source) 
Looking at Frank Lloyd Wright's Fallingwater House is unavoidable.

Building on top of a waterfall is not really feasible because of errosion. Wright would have gone to great lengths to ensure the longevity of his design.

The meeting space between the two monuments acts as a bridge over the water, and the movement is visible through the void.

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The bridges are never placed very close to the waterfalls, partially because of erosion and partially because of noise and water splashing... In short, no one wants to be that close to a waterfall. For this exercise, I think I will forgo practicality for effect. :)